
The WideServer component is enabled by a separate Registration code, which must be purchased from SimMarket (see below). Your existing registration details will still be applicable.įull release of FSUIPC6 (incorporating the Server for WideFS 7), for use with Prepar3D 64-bit Versions 4 and 5Īlthough WideServer7 is built into FSUIPC6, you still need the WideClient from the WideFS link below. Note: if you have purchased WideFS to work with FSUIPC4, FSUIPC5 or FSUIPC6, there is no need to re-purchase WideFS. You can watch Neumann and Wloch's full presentation archived on Twitch.Main products for FSX, FSX-SE, MSFS and all Prepar3D Versions releases to dateįull release of FSUIPC7 (incorporating the Server for WideFS 7), for use with MSFSĪlthough WideServer7 is built into FSUIPC7, you still need the WideClient from the WideFS link below. That includes the Aurora Borealis, more animal herds, worldwide live ship traffic, and "improved" vehicle traffic.

Some of these changes are also designed to give more control to community creators who produce aircraft to sell within the Flight Simulator ecosystem.Īll of these changes are backwards compatible, too, meaning previously created community content should continue to work as before, whether the creator upgrades it to the new system or not.įinally, for those players - like me, probably - who remain committed to aerial tourism around Flight Sim's recreation of Earth, there will be a more dynamic world to explore. Wloch showed a neat prototype of a hot air balloon being inflated. MSFS2024 will also have a new physics and aerodynamics engine to support the new activities, including tissue, rope and other soft body physics.

A thinner client will reduce installation size, loading times, and help keep the minimum system requirements low, Wloch said.

Sebastian Wloch then spoke about how, to support future content updates and Microsoft Flight Simulator 2024, the game will "only download what is needed" in order for you to play. That do firefighting, that do search and rescue."

We're working with lots of organisations across the planet that do these things. What we're doing is accurate aviation activities. "So we're not making game-y type missions at all. We said, 'okay, cool, fair enough, let's go make things like that.' But we are not a game," said Neumann. "We polled a bunch of things, and the one thing from all was that people wanted more stuff to do.
